Legacy Documentation: Version 5.4
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Camera.SetStereoProjectionMatrix

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public void SetStereoProjectionMatrix(Camera.StereoscopicEye eye, Matrix4x4 matrix);

Parameters

eye Which eye should the matrix be set for.
matrix The matrix to be set.

Description

Sets a custom stereo projection matrix.

You can resume using the Unity computed matrices by calling Camera.ResetStereoProjectionMatrices.