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public var nonJitteredProjectionMatrix: Matrix4x4;
public Matrix4x4 nonJitteredProjectionMatrix;


Get or set the raw projection matrix with no camera offset (no jittering).

For many temporal image effects, the camera that is currently rendering needs to be slightly offset from the default projection (that is, the camera is ‘jittered’). Use this function to specify the default (non-jittered) perspective matrix that was used before the offset was applied.

If you use motion vectors and camera jittering together, use this property to keep the motion vectors stable between frames.

Set the jittered matrix using Camera.projectionMatrix.