Legacy Documentation: Version 5.2
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Time.time

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public static float time;

Description

The time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game.

Returns the same value if called multiple times in a single frame. When called from inside MonoBehaviour's FixedUpdate, returns fixedTime property.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject projectile; public float fireRate = 0.5F; private float nextFire = 0.0F; void Update() { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; GameObject clone = Instantiate(projectile, transform.position, transform.rotation) as GameObject; } } }