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PluginImporter

class in UnityEditor

/

Inherits from: AssetImporter

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Description

Represents plugin importer.

Variables

isNativePluginIs plugin native or managed? Note: C++ libraries with CLR support are treated as native plugins, because Unity cannot load such libraries. You can still access them via P/Invoke.

Constructors

PluginImporterConstructor.

Public Functions

GetCompatibleWithAnyPlatformIs plugin comptabile with any platform.
GetCompatibleWithEditorIs plugin compatible with editor.
GetCompatibleWithPlatformIs plugin compatible with specified platform.
GetEditorDataReturns editor specific data for specified key.
GetPlatformDataGet platform specific data.
SetCompatibleWithAnyPlatformSet compatiblity with any platform.
SetCompatibleWithEditorSet compatiblity with any editor.
SetCompatibleWithPlatformSet compatiblity with specified platform.
SetEditorDataSet editor specific data.
SetPlatformDataSet platform specific data.

Static Functions

GetAllImportersReturns all plugin importers for all platforms.
GetImportersReturns all plugin importers for specfied platform.

Inherited members

Variables

assetBundleNameGet or set the AssetBundle name.
assetBundleVariantGet or set the AssetBundle variant.
assetPathThe path name of the asset for this importer. (Read Only)
userDataGet or set any user data.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

SaveAndReimportSave asset importer settings if asset importer is dirty.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

GetAtPathRetrieves the asset importer for the asset at path.
DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.