Legacy Documentation: Version 5.2
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SketchUpImporter

class in UnityEditor

/

Inherits from: ModelImporter

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Description

Derives from AssetImporter to handle importing of SketchUp files.

From the SketchUpImporter, you can access certain properties that are extracted from the SketchUp file.

The following is an example of showing the geo coordinate extracted from the SketchUp file.

#pragma strict
public class SketchUpUtility {
	public static function ShowGeoCoordinate(go: GameObject) {
		var assetPath: String = AssetDatabase.GetAssetPath(go);
		// get SketchUpImporter
		var importer: SketchUpImporter = AssetImporter.GetAtPath(assetPath) as SketchUpImporter;
		if (importer == null) {
			Debug.Log("This object is not imported by SketchUpImporter");
			return ;
		}
		Debug.Log(String.Format("Lat:{0} Long:{1} NorthCorrection:{2}", importer.latitude, importer.longitude, importer.northCorrection));
	}
}
using UnityEngine;
using UnityEditor;

public class SketchUpUtility { public static void ShowGeoCoordinate(GameObject go) { string assetPath = AssetDatabase.GetAssetPath(go); // get asset path // get SketchUpImporter SketchUpImporter importer = AssetImporter.GetAtPath(assetPath) as SketchUpImporter; if(importer == null) { Debug.Log("This object is not imported by SketchUpImporter"); return; } Debug.Log(string.Format("Lat:{0} Long:{1} NorthCorrection:{2}", importer.latitude, importer.longitude, importer.northCorrection)); } }

Variables

latitudeRetrieves the latitude Geo Coordinate imported from the SketchUp file.
longitudeRetrieves the longitude Geo Coordinate imported from the SketchUp file.
northCorrectionRetrieves the north correction value imported from the SketchUp file.

Public Functions

GetDefaultCameraThe default camera or the camera of the active scene which the SketchUp file was saved with.
GetScenesThe method returns an array of SketchUpImportScene which represents SketchUp scenes.

Inherited members

Variables

assetBundleNameGet or set the AssetBundle name.
assetBundleVariantGet or set the AssetBundle variant.
assetPathThe path name of the asset for this importer. (Read Only)
userDataGet or set any user data.
addColliderAdd mesh colliders to imported meshes.
animationCompressionAnimation compression setting.
animationPositionErrorAllowed error of animation position compression.
animationRotationErrorAllowed error of animation rotation compression.
animationScaleErrorAllowed error of animation scale compression.
animationTypeAnimator generation mode.
animationWrapModeThe default wrap mode for the generated animation clips.
bakeIKBake Inverse Kinematics (IK) when importing.
clipAnimationsAnimation clips to split animation into.
defaultClipAnimationsGenerate a list of all default animation clip based on TakeInfo.
extraExposedTransformPathsAnimation optimization setting.
fileScaleFile scale factor (if available) or default one. (Read-only).
generateAnimationsAnimation generation options.
generateSecondaryUVGenerate secondary UV set for lightmapping.
globalScaleGlobal scale factor for importing.
humanDescriptionThe human description that is used to generate an Avatar during the import process.
humanoidOversamplingControls how much oversampling is used when importing humanoid animations for retargeting.
importAnimationImport animation from file.
importBlendShapesControls import of BlendShapes.
importedTakeInfosGenerates the list of all imported take.
importMaterialsImport materials from file.
isBakeIKSupportedIs Bake Inverse Kinematics (IK) supported by this importer.
isFileScaleUsedIs FileScale was used when importing.
isReadableAre mesh vertices and indices accessible from script?
isTangentImportSupportedIs import of tangents supported by this importer.
isUseFileUnitsSupportedIs useFileUnits supported for this asset.
materialNameMaterial naming setting.
materialSearchExisting material search setting.
meshCompressionMesh compression setting.
motionNodeNameThe path of the transform used to generation the motion of the animation.
normalImportModeNormals import mode.
normalSmoothingAngleSmoothing angle (in degrees) for calculating normals.
optimizeGameObjectsAnimation optimization setting.
optimizeMeshVertex optimization setting.
referencedClipsGenerates the list of all imported Animations.
secondaryUVAngleDistortionThreshold for angle distortion (in degrees) when generating secondary UV.
secondaryUVAreaDistortionThreshold for area distortion when generating secondary UV.
secondaryUVHardAngleHard angle (in degrees) for generating secondary UV.
secondaryUVPackMarginMargin to be left between charts when packing secondary UV.
sourceAvatarImports the HumanDescription from the given Avatar.
splitTangentsAcrossSeamsShould tangents be split across UV seams.
swapUVChannelsSwap primary and secondary UV channels when importing.
tangentImportModeTangents import mode.
transformPathsGenerates the list of all imported Transforms.
useFileUnitsDetect file units and import as 1FileUnit=1UnityUnit, otherwise it will import as 1cm=1UnityUnit.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

SaveAndReimportSave asset importer settings if asset importer is dirty.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

GetAtPathRetrieves the asset importer for the asset at path.
DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.