Building options. Multiple options can be combined together.
See Also: BuildPipeline.BuildPlayer.
None | Perform the specified build without any special settings or extra tasks. |
Development | Build a development version of the player. |
AutoRunPlayer | Run the built player. |
ShowBuiltPlayer | Show the built player. |
BuildAdditionalStreamedScenes | Build a compressed asset bundle that contains streamed scenes loadable with the WWW class. |
AcceptExternalModificationsToPlayer | Used when building Xcode (iPhone) or Eclipse (Android) projects. |
WebPlayerOfflineDeployment | Copy UnityObject.js alongside Web Player so it wouldn't have to be downloaded from internet. |
ConnectWithProfiler | Start the player with a connection to the profiler in the editor. |
AllowDebugging | Allow script debuggers to attach to the player remotely. |
SymlinkLibraries | Symlink runtime libraries when generating iOS Xcode project. (Faster iteration time). |
UncompressedAssetBundle | Don't compress the data when creating the asset bundle. |
EnableHeadlessMode | Build headless Linux standalone. |
BuildScriptsOnly | Build only the scripts of a project. |
ForceEnableAssertions | Include assertions in the build. By default, the assertions are only included in development builds. |
ForceOptimizeScriptCompilation | Force full optimizations for script complilation in Development builds. |