Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AtlasSettings

struct in UnityEditor.Sprites

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Describes the final atlas texture.

Note that if not all Sprites can be fit to an area defined by maxWidth and maxHeight, multiple atlas pages will be generated.

Variables

allowsAlphaSplittingMarks this atlas so that it contains textures that have been flagged for Alpha splitting when needed (for example ETC1 compression for textures with transparency).
anisoLevelAnisotropic filtering level of the atlas texture.
colorSpaceDesired color space.
compressionQualityQuality of atlas texture compression in the range [0..100].
enableRotationAllows Sprite Packer to rotate/flip the Sprite to ensure optimal Packing.
filterModeFiltering mode of the atlas texture.
formatThe format of the atlas texture.
generateMipMapsShould sprite atlas textures generate mip maps?
maxHeightMaximum height of the atlas texture.
maxWidthMaximum width of the atlas texture.
paddingPowerThe amount of extra padding between packed sprites.