Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkInstanceId

struct in UnityEngine.Networking

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

This is used to identify networked objects across all participants of a network. It is assigned at runtime by the server when an object is spawned.

Static Variables

InvalidA static invalid NetworkInstanceId that can be used for comparisons.

Variables

ValueThe internal value of this identifier.

Public Functions

IsEmptyReturns true if the value of the NetworkInstanceId is zero.
ToStringReturns a string of "NetID:value".