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GameObject

class in UnityEngine

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Inherits from: Object

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Description

Base class for all entities in Unity scenes.

See Also: Component.

Variables

activeInHierarchyIs the GameObject active in the scene?
activeSelfThe local active state of this GameObject. (Read Only)
isStaticEditor only API that specifies if a game object is static.
layerThe layer the game object is in. A layer is in the range [0...31].
tagThe tag of this game object.
transformThe Transform attached to this GameObject. (null if there is none attached).

Constructors

GameObjectCreates a new game object, named name.

Public Functions

AddComponentAdds a component class named className to the game object.
BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with tag ?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentFinds component in the parent.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
SetActiveActivates/Deactivates the GameObject.

Static Functions

CreatePrimitiveCreates a game object with a primitive mesh renderer and appropriate collider.
FindFinds a game object by name and returns it.
FindGameObjectsWithTagReturns a list of active GameObjects tagged tag. Returns empty array if no GameObject was found.
FindWithTagReturns one active GameObject tagged tag. Returns null if no GameObject was found.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.