| Bake | Stars a synchronous bake job. |
| BakeAsync | Starts an asynchronous bake job. |
| BakeLightProbesOnly | Starts a synchronous bake job, but only bakes light probes. |
| BakeLightProbesOnlyAsync | Starts an asynchronous bake job, but only bakes light probes. |
| BakeMultipleScenes | Bakes an array of scenes. |
| BakeReflectionProbe | Starts a synchronous bake job for the probe. |
| BakeSelected | Starts a synchronous bake job for the selected objects. |
| BakeSelectedAsync | Starts an asynchronous bake job for the selected objects. |
| Cancel | Cancels the currently running asynchronous bake job. |
| Clear | Deletes all lightmap assets and makes all lights behave as if they weren't baked yet. |
| ClearDiskCache | Clears the cache used by lightmaps, reflection probes and default reflection. |
| GetTerrainGIChunks | Get how many chunks the terrain is divided into for GI baking. |
| Tetrahedralize | Calculates a Delaunay Tetrahedralization of the 'positions' point set - the same way the lightmapper. |