Legacy Documentation: Version 5.2
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Lightmapping

class in UnityEditor

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Description

Allows to control the lightmapping job.

Before starting the job the bake settings can be set via LightmapEditorSettings.

See Also: LightmapEditorSettings.

Static Variables

completedDelegate which is called when bake job is completed.
giWorkflowModeThe lightmap baking workflow mode used. Iterative mode is default, but you can switch to on demand mode which bakes only when the user presses the bake button.
isRunningReturns true when the bake job is running, false otherwise (Read Only).
lightmapSnapshotThe lightmap snapshot used by the active scene.

Static Functions

BakeStars a synchronous bake job.
BakeAsyncStarts an asynchronous bake job.
BakeLightProbesOnlyStarts a synchronous bake job, but only bakes light probes.
BakeLightProbesOnlyAsyncStarts an asynchronous bake job, but only bakes light probes.
BakeMultipleScenesBakes an array of scenes.
BakeReflectionProbeStarts a synchronous bake job for the probe.
BakeSelectedStarts a synchronous bake job for the selected objects.
BakeSelectedAsyncStarts an asynchronous bake job for the selected objects.
CancelCancels the currently running asynchronous bake job.
ClearDeletes all lightmap assets and makes all lights behave as if they weren't baked yet.
ClearDiskCacheClears the cache used by lightmaps, reflection probes and default reflection.
GetTerrainGIChunksGet how many chunks the terrain is divided into for GI baking.
TetrahedralizeCalculates a Delaunay Tetrahedralization of the 'positions' point set - the same way the lightmapper.

Delegates

OnCompletedFunctionDelegate used by Lightmapping.completed callback.