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CloseThe NonSerialized attribute marks a variable to not be serialized.
This way you can keep a variable public and Unity will not attempt to serialize it or show it in the inspector
// p will not be shown in the inspector or serialized @System.NonSerialized var p = 5;
class Test { // p will not be shown in the inspector or serialized [System.NonSerialized] public int p = 5; }