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class in UnityEngine.Networking
/
Inherits from: Networking.SyncList_1
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CloseA list of integers that will be synchronized from server to clients.
Callback | The delegate type used for SyncListChanged. |
Add | Same as List:Add() but the item is added on clients. |
Clear | Same as List:Clear() but the list is cleared on clients. |
DeserializeItem | This method is used when deserializing SyncList items from a stream. |
Dirty | Marks an item in the list as dirty, so it will be updated on clients. |
HandleMsg | Internal function used for remote list operations. |
InitializeBehaviour | Internal function. |
Insert | Same as List::Insert() but also inserts into list on clients. |
Remove | Same as List:Remove except removes on clients also. |
RemoveAt | Same as List:Remove except it removes the index on clients also. |
SerializeItem | This is used to write a value object from a SyncList to a stream. |
DeserializeItem | This method is used when deserializing SyncList items from a stream. |
SerializeItem | This is used to write a value object from a SyncList to a stream. |
SyncListChanged | A delegate that can be populated to recieve callbacks when the list changes. |