Legacy Documentation: Version 5.2
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MonoScript

class in UnityEditor

/

Inherits from: TextAsset

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Description

Representation of Script assets.

This class represents C#, JavaScript and Boo files stored in the project.

Public Functions

GetClassReturns the System.Type object of the class implemented by this script.

Static Functions

FromMonoBehaviourReturns the MonoScript object containing specified MonoBehaviour.
FromScriptableObjectReturns the MonoScript object containing specified ScriptableObject.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.
bytesThe raw bytes of the text asset. (Read Only)
textThe text contents of the .txt file as a string. (Read Only)

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.