Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

DetailPrototype

class in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Detail prototype used by the Terrain GameObject.

This can be grass, or a flower..

Variables

bendFactorBend factor of the detailPrototype.
dryColorColor when the DetailPrototypes are "dry".
healthyColorColor when the DetailPrototypes are "healthy".
maxHeightMaximum height of the grass billboards (if render mode is GrassBillboard).
maxWidthMaximum width of the grass billboards (if render mode is GrassBillboard).
minHeightMinimum height of the grass billboards (if render mode is GrassBillboard).
minWidthMinimum width of the grass billboards (if render mode is GrassBillboard).
noiseSpreadHow spread out is the noise for the DetailPrototype.
prototypeGameObject used by the DetailPrototype.
prototypeTextureTexture used by the DetailPrototype.
renderModeRender mode for the DetailPrototype.