Legacy Documentation: Version 5.2
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LightmapParameters

class in UnityEditor

/

Inherits from: Object

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Description

A collection of parameters that impact lightmap and realtime GI computations.

Variables

antiAliasingSamplesThe maximum number of times to supersample a texel to reduce aliasing.
AOAntiAliasingSamplesThe maximum number of times to supersample a texel to reduce aliasing in AO.
AOQualityThe number of rays to cast for computing ambient occlusion.
backFaceToleranceThe percentage of rays shot from a ray origin that must hit front faces to be considered usable.
bakedLightmapTagBakedLightmapTag is an integer that affects the assignment to baked lightmaps. Objects with different values for bakedLightmapTag are guaranteed to not be assigned to the same lightmap even if the other baking parameters are the same.
blurRadiusThe radius (in texels) of the post-processing filter that blurs baked direct lighting.
clusterResolutionControls the resolution at which Enlighten stores and can transfer input light.
directLightQualityThe number of rays used for lights with an area. Allows for accurate soft shadowing.
edgeStitchingWhether pairs of edges should be stitched together.
irradianceBudgetThe amount of data used for realtime GI texels. Specifies how detailed view of the scene a texel has. Small values mean more averaged out lighting.
irradianceQualityThe number of rays to cast for computing irradiance form factors.
isTransparentIf enabled, the object appears transparent during GlobalIllumination lighting calculations.
modellingToleranceMaximum size of gaps that can be ignored for GI (multiplier on pixel size).
resolutionThe texel resolution per meter used for realtime lightmaps. This value is multiplied by LightmapEditorSettings.resolution.
systemTagSystem tag is an integer identifier. It lets you force an object into a different Enlighten system even though all the other parameters are the same.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.