OnDemandResourcesRequest
class in
UnityEngine.iOS
/
Inherits from: AsyncOperation
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Description
Represents a request for On Demand Resources (ODR). It's an AsyncOperation and can be yielded in a coroutine.
NOTE: only available on iOS.
Creating an OnDemandResourcesRequest is equivalent of calling beginAccessingResourcesWithCompletionHandler
on NSBundleResourceRequest
class. The request will keep ODR resource alive until either Dispose() is called or request object is collected by a garbage collector, which is equivalent of calling endAccessingResources
on NSBundleResourceRequest
class.
static class Loader
{
public static IEnumerator LoadAsset(string resourceName)
{
// Create the request
var request = OnDemandResources.PreloadAsync(new string[] { "Asset's ODR tag" });
// Wait until request is completed
yield return request;
// Check for errors
if (request.error != null)
throw new Exception("ODR request failed: " + request.error);
// Get path to the resource and use it
var path = request.GetResourcePath(resourceName);
// Call Dispose() when resource is no longer needed.
request.Dispose();
}
}
Public Functions
Dispose | Release all resources kept alive by On Demand Resources (ODR) request. |
GetResourcePath | Gets file system's path to the resource available in On Demand Resources (ODR) request. |
Inherited members
Variables
allowSceneActivation | Allow scenes to be activated as soon as it is ready. |
isDone | Has the operation finished? (Read Only) |
priority | Priority lets you tweak in which order async operation calls will be performed. |
progress | What's the operation's progress. (Read Only) |