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CloseReturns true while the virtual button identified by buttonName
is held down.
Think auto fire - this will return true as long as the button is held down.
Use this only when implementing events that trigger an action, eg, shooting a weapon.
Use GetAxis for input that controls continuous movement.
// Instantiates a projectile every 0.5 seconds, // if the Fire1 button (default is Ctrl) is pressed.
var projectile : GameObject; var fireRate : float = 0.5; private var nextFire : float = 0.0;
function Update () { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; Instantiate(projectile, transform.position, transform.rotation); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject projectile; public float fireRate = 0.5F; private float nextFire = 0.0F; void Update() { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; GameObject clone = Instantiate(projectile, transform.position, transform.rotation) as GameObject; } } }