Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RenderTextureFormat

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Format of a RenderTexture.

Variables

ARGB32Color render texture format, 8 bits per channel.
DepthA depth render texture format.
ARGBHalfColor render texture format, 16 bit floating point per channel.
ShadowmapA native shadowmap render texture format.
RGB565Color render texture format.
ARGB4444Color render texture format, 4 bit per channel.
ARGB1555Color render texture format, 1 bit for Alpha channel, 5 bits for Red, Green and Blue channels.
DefaultDefault color render texture format: will be chosen accordingly to Frame Buffer format and Platform.
ARGB2101010Color render texture format. 10 bits for colors, 2 bits for alpha.
DefaultHDRDefault HDR color render texture format: will be chosen accordingly to Frame Buffer format and Platform.
ARGBFloatColor render texture format, 32 bit floating point per channel.
RGFloatTwo color (RG) render texture format, 32 bit floating point per channel.
RGHalfTwo color (RG) render texture format, 16 bit floating point per channel.
RFloatScalar (R) render texture format, 32 bit floating point.
RHalfScalar (R) render texture format, 16 bit floating point.
R8Scalar (R) render texture format, 8 bit fixed point.
ARGBIntFour channel (ARGB) render texture format, 32 bit signed integer per channel.
RGIntTwo channel (RG) render texture format, 32 bit signed integer per channel.
RIntScalar (R) render texture format, 32 bit signed integer.