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class in UnityEngine.Networking.Match
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Inherits from: Networking.Match.BasicResponse
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CloseJSON response for a JoinMatchRequest. It contains all information necessdary to continue joining a match.
accessTokenString | JSON encoding for the binary access token this client uses to authenticate its session for future commands. |
address | Network address to connect to in order to join the match. |
networkId | NetworkID of the match. |
nodeId | NodeID for the requesting client in the mach that it is joining. |
port | Network port to connect to in order to join the match. |
usingRelay | If the match is hosted by a relay server. |
JoinMatchResponse | Constructor for response class. |
ToString | Provides string description of current class data. |
extendedInfo | Extended string information that is returned when the server encounters an error processing a request. |
success | Bool describing if the request was successful. |