Legacy Documentation: Version 5.2
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MovementType

enumeration

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Description

A setting for which behavior to use when content moves beyond the confines of its container.

#pragma strict
// Required when Using UI elements.
public var myScrollRect;
public var newScrollBar;
//Called when a button is pressed
if (option == 0) {
	myScrollRect.movementType = ScrollRect.MovementType.Clamped;
}
elseif (option == 1) {
	myScrollRect.movementType = ScrollRect.MovementType.Elastic;
}
elseif (option == 2) {
	myScrollRect.movementType = ScrollRect.MovementType.Unrestricted;
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;  // Required when Using UI elements.

public class ExampleClass : MonoBehaviour { public ScrollRect myScrollRect; public Scrollbar newScrollBar;

//Called when a button is pressed public void Example (int option) { if (option == 0) { myScrollRect.movementType = ScrollRect.MovementType.Clamped; } else if (option == 1) { myScrollRect.movementType = ScrollRect.MovementType.Elastic; } else if (option == 2) { myScrollRect.movementType = ScrollRect.MovementType.Unrestricted; } } }

Variables

UnrestrictedUnrestricted movement. The content can move forever.
ElasticElastic movement. The content is allowed to temporarily move beyond the container, but is pulled back elastically.
ClampedClamped movement. The content can not be moved beyond its container.