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BillboardAsset

class in UnityEngine

/

Inherits from: Object

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Description

BillboardAsset describes how a billboard is rendered.

Variables

bottomHeight of the billboard that is below ground.
heightHeight of the billboard.
imageCountNumber of pre-baked images that can be switched when the billboard is viewed from different angles.
indexCountNumber of indices in the billboard mesh. The mesh is not necessarily a quad. It can be a more complex shape which fits the actual image more precisely.
materialThe material used for rendering.
vertexCountNumber of vertices in the billboard mesh. The mesh is not necessarily a quad. It can be a more complex shape which fits the actual image more precisely.
widthWidth of the billboard.

Constructors

BillboardAssetConstructs a new BillboardAsset.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.