Legacy Documentation: Version 5.2
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BaseEventData

class in UnityEngine.EventSystems

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Description

A class that contains the base event data that is common to all event types in the new EventSystem.

Variables

currentInputModuleA reference to the BaseInputModule that sent this event.
selectedObjectThe object currently considered selected by the EventSystem.
usedHas the event been marked as used?

Constructors

BaseEventDataConstruct a BaseEventData tied to the passed EventSystem.

Public Functions

ResetReset the Event to the default state.
UseUse the event.