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MustExtensions

class in UnityEngine.Assertions.Must

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Description

An extension class that serves as a wrapper for the Assert class.

The MustExtension class wraps the Assertion.Assert into a more readable and shorter syntax.

#pragma strict
public var health: int;
public var go: GameObject;
function Update() {
	//This assertion
	Assert.AreNotEqual(0, health);
	//can be also written like this
	health.MustNotBeEqual(0);
	//Same with this assertion
	Assert.IsTrue(go.activeInHierarchy);
	//can be also written like this
	go.activeInHierarchy.MustBeTrue();
}
public class ExampleClass : MonoBehaviour {
        public int health;
        public GameObject go;
        void Update () {
                //This assertion
                Assert.AreNotEqual(0, health);
                //can be also written like this
                health.MustNotBeEqual(0);		

//Same with this assertion Assert.IsTrue(go.activeInHierarchy); //can be also written like this go.activeInHierarchy.MustBeTrue(); } }

Static Functions

MustBeApproximatelyEqualAn extension method for Assert.AreApproximatelyEqual.
MustBeEqualAn extension method for Assert.AreEqual.
MustBeFalseAn extension method for Assert.IsFalse.
MustBeNullAn extension method for Assert.IsNull.
MustBeTrueAn extension method for Assert.IsTrue.
MustNotBeApproximatelyEqualAn extension method for Assert.AreNotApproximatelyEqual.
MustNotBeEqualAn extension method for Assert.AreNotEqual.
MustNotBeNullAn extension method for Assertions.Assert.AreNotNull.