| AllowedProductIds | Get the list of projects that can load this content package. This setting is only available for content packages. |
| AppManifestOverridePath | Xbox One optional parameter that lets you use a specified Manifest file rather than generated for you. |
| ContentId | Xbox One Content ID to be used in constructing game package. |
| Description | A friendly description that can be displayed to users. |
| DisableKinectGpuReservation | Disabling the kinect frees up additional GPU resources for use. |
| EnableVariableGPU | Turns on notifications that you are gaining/losing GPU resources. |
| GameOsOverridePath | (optional override) Location of Xbox One Game OS image file to link into ERA package being created. |
| IsContentPackage | Indicates if the game is a standalone game or a content package to an existing game. |
| PackageUpdateGranularity | The update granularity the package will be built with. |
| PackagingEncryption | Xbox One optional parameter that causes the makepkg process to encrypt the package for performance testing or with final retail encryption. |
| PackagingOverridePath | Xbox One optional parameter that causes the makepkg process to use your specified layout file rather than generating one for you. Required if working with asset bundles. |
| PersistentLocalStorageSize | Sets the size of the persistent local storage. |
| ProductId | Xbox One Product ID to use when building a streaming install package. |
| SandboxId | Xbox One makepkg option. Specifies the Sandbox ID to be used when building a streaming install package. |
| SCID | The service configuration ID for your title. |
| SocketNames | Get the names of the socket descriptions for the project. |
| TitleId | The TitleID uniquely identifying your title to Xbox Live services. |
| UpdateKey | Xbox One makepkg.exe option. Specifies the update key required when building game updates. |
| Version | Xbox One Version Identifier used in the Application Manifest. |