Legacy Documentation: Version 5.2
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Mathf.Lerp

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public static float Lerp(float a, float b, float t);

Parameters

Description

Linearly interpolates between a and b by t.

The parameter t is clamped to the range [0, 1].

When t = 0 returns a.
When t = 1 return b.
When t = 0.5 returns the midpoint of a and b.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float minimum = 10.0F; public float maximum = 20.0F; void Update() { transform.position = new Vector3(Mathf.Lerp(minimum, maximum, Time.time), 0, 0); } }

See Also: LerpUnclamped, LerpAngle.