Legacy Documentation: Version 5.0
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CommandBuffer.DrawMesh

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public function DrawMesh(mesh: Mesh, matrix: Matrix4x4, material: Material, submeshIndex: int = 0, shaderPass: int = -1, properties: MaterialPropertyBlock = null): void;

Parameters

meshMesh to draw.
matrixTransformation matrix to use.
materialMaterial to use.
submeshIndexWhich subset of the mesh to render.
shaderPassWhich pass of the shader to use (default is -1, which renders all passes).
propertiesAdditional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.

Description

Add a "draw mesh" command.