User build settings for the Editor
activeBuildTarget | The currently active build target. |
activeBuildTargetChanged | Triggered in response to SwitchActiveBuildTarget. |
activeScriptCompilationDefines | DEFINE directives for the compiler. |
allowDebugging | Enable source-level debuggers to connect. |
androidBuildSubtarget | Android platform options. |
blackberryBuildSubtarget | The texture compression type to be used when building. |
blackberryBuildType | The build type to be used. |
buildScriptsOnly | Is build script only enabled. |
compressWithPsArc | Build data compressed with PSArc. |
connectProfiler | Start the player with a connection to the profiler. |
development | Enables a development build. |
enableHeadlessMode | Enables a Linux headless build. |
explicitNullChecks | Are null references actively checked? |
exportAsGoogleAndroidProject | Export Android Project for use wih Android Studio or Eclipse. |
forceInstallation | Force installation of package, even if error. |
installInBuildFolder | Place the built player in the build folder. |
needSubmissionMaterials | Build submission materials. |
ps4BuildSubtarget | PS4 Build Subtarget. |
psmBuildSubtarget | PSM Build Subtarget. |
psp2BuildSubtarget | PS Vita Build subtarget. |
sceBuildSubtarget | SCE Build subtarget. |
selectedBuildTargetGroup | The currently selected build target group. |
selectedStandaloneTarget | The currently selected target for a standalone build. |
streamingInstallLaunchRange | When building an Xbox One Streaming Install package (makepkg.exe) The layout generation code in Unity will assign each scene and associated assets to individual chunks. Unity will mark scene 0 as being part of the launch range, IE the set of chunks required to launch the game, you may include additional scenes in this launch range if you desire, this specifies a range of scenes (starting at 0) to be included in the launch set. |
symlinkLibraries | Symlink runtime libraries with an iOS Xcode project. |
webGLOptimizationLevel | Optimization level for WebGL. |
webPlayerOfflineDeployment | Build the webplayer along with the UnityObject.js file (so it doesn't need to be downloaded). |
webPlayerStreamed | Select the streaming option for a webplayer build. |
wsaGenerateReferenceProjects | Generate and reference C# projects from your main solution. |
xboxBuildSubtarget | Xbox Build subtarget. |
xboxOneDeployMethod | The currently selected Xbox One Deploy Method. |
xboxRunMethod | Selected Xbox Run Method. |
GetBuildLocation | Get the current location for the build. |
SetBuildLocation | Set a new location for the build. |
SwitchActiveBuildTarget | Select a new build target to be active. |