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Namespace: UnityEngine.EventSystems
/
Inherits from: EventSystems.BaseEventData
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CloseEvent payload associated with pointer (mouse / touch) events.
clickCount | Number of clicks in a row. |
clickTime | The last time a click event was sent. |
delta | Pointer delta since last update. |
enterEventCamera | The camera associated with the last OnPointerEnter event. |
pointerCurrentRaycast | RaycastResult associated with the current event. |
pointerDrag | The object that is receiving 'OnDrag'. |
pointerEnter | The object that received 'OnPointerEnter'. |
pointerId | Id of the pointer (touch id). |
pointerPress | The GameObject that received the OnPointerDown. |
pointerPressRaycast | RaycastResult associated with the pointer press. |
position | Current pointer position. |
pressEventCamera | The camera associated with the last OnPointerPress event. |
pressPosition | Position of the press. |
rawPointerPress | The object that the press happened on even if it can not handle the press event. |
scrollDelta | The amount of scroll since the last update. |
useDragThreshold | Should a drag threshold be used? |
worldNormal | World-space normal where a ray cast into the screen hits something. |
worldPosition | World-space position where a ray cast into the screen hits something. |
IsPointerMoving | Is the pointer moving. |
IsScrolling | Is scroll being used on the input device. |
currentInputModule | A reference to the BaseInputModule that sent this event. |
selectedObject | The object currently considered selected by the EventSystem. |
used | Has the event been marked as used? |