Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

UnityEventTools

Namespace: UnityEditor.Events

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Editor tools for working with persistent UnityEvents.

Static Functions

AddBoolPersistentListenerAdds a persistent, preset call to the listener.
AddFloatPersistentListenerAdds a persistent, preset call to the listener.
AddIntPersistentListenerAdds a persistent, preset call to the listener.
AddObjectPersistentListenerAdds a persistent, preset call to the listener.
AddPersistentListenerAdds a persistent, call to the listener. Will be invoked with the arguments as defined by the Event and sent from the call location.
AddStringPersistentListenerAdds a persistent, preset call to the listener.
AddVoidPersistentListenerAdds a persistent, preset call to the listener.
RegisterBoolPersistentListenerModifies the event at the given index.
RegisterFloatPersistentListenerModifies the event at the given index.
RegisterIntPersistentListenerModifies the event at the given index.
RegisterObjectPersistentListenerModifies the event at the given index.
RegisterPersistentListenerModifies the event at the given index.
RegisterStringPersistentListenerModifies the event at the given index.
RegisterVoidPersistentListenerModifies the event at the given index.
RemovePersistentListenerRemoves the given function from the event.
UnregisterPersistentListenerUnregisters the given listener at the specified index.