Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CommandBuffer.DrawRenderer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function DrawRenderer(renderer: Renderer, material: Material, submeshIndex: int = 0, shaderPass: int = -1): void;
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex = 0, int shaderPass = -1);

Parameters

rendererRenderer to draw.
materialMaterial to use.
submeshIndexWhich subset of the mesh to render.
shaderPassWhich pass of the shader to use (default is -1, which renders all passes).

Description

Add a "draw renderer" command.

See Also: DrawMesh.