Legacy Documentation: Version 5.0
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CommandBuffer.DrawRenderer

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public function DrawRenderer(renderer: Renderer, material: Material, submeshIndex: int = 0, shaderPass: int = -1): void;

Parameters

rendererRenderer to draw.
materialMaterial to use.
submeshIndexWhich subset of the mesh to render.
shaderPassWhich pass of the shader to use (default is -1, which renders all passes).

Description

Add a "draw renderer" command.

See Also: DrawMesh.