Legacy Documentation: Version 5.0
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Canvas

Namespace: UnityEngine

/

Inherits from: Behaviour

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Description

Element that can be used for screen rendering.

Elements on a canvas are rendered AFTER scene rendering, either from an attached camera or using overlay mode.

#pragma strict
@script RequireComponent(Canvas)
@script RequireComponent(UIRenderer)

var verts : UIVertex[];

function Start () { var canvas : Canvas = GetComponent ("Canvas"); canvas.renderMode = RenderMode.Overlay; verts = new UIVertex[4]; GenerateVerts(); }

function GenerateVerts() { GenerateSquare(); var uiRenderer : UIRenderer = GetComponent ("UIRenderer") ; uiRenderer.SetVertices (verts); var mat = Material (Shader.Find ("Sprites/Default")); uiRenderer.SetMaterial (mat, null); }

function GenerateSquare() { var vert : UIVertex; vert.color = Color32 (255, 0, 0, 255); vert.uv = Vector2 (0, 0); vert.position = Vector3 (0, 0); verts[0] = vert; vert.position = Vector3 (0, 300); verts[1] = vert; vert.position = Vector3 (300, 300); verts[2] = vert; vert.position = Vector3 (300, 0); verts[3] = vert; }
no example available in C#

Variables

isRootCanvasIs this the root Canvas?
overridePixelPerfectAllows for nested canvases to override pixelPerfect settings inherited from parent canvases.
overrideSortingOverride the sorting of canvas.
pixelPerfectForce elements in the canvas to be aligned with pixels. Only applies with renderMode is Screen Space.
pixelRectGet the render rect for the Canvas.
planeDistanceHow far away from the camera is the Canvas generated.
referencePixelsPerUnitThe number of pixels per unit that is considered the default.
renderModeIs the Canvas in World or Overlay mode?
renderOrderThe render order in which the canvas is being emitted to the scene.
scaleFactorUsed to scale the entire canvas, while still making it fit the screen. Only applies with renderMode is Screen Space.
sortingLayerIDUnique ID of the Canvas' sorting layer.
sortingLayerNameName of the Canvas' sorting layer.
sortingOrderCanvas' order within a sorting layer.
worldCamera Camera used for sizing the Canvas when in Screen Space - Camera. Also used as the Camera that events will be sent through for a World Space [[Canvas].

Static Functions

ForceUpdateCanvasesForce all canvases to update their content.
GetDefaultCanvasMaterialReturns the default material that can be used for rendering normal elements on the Canvas.
GetDefaultCanvasTextMaterialReturns the default material that can be used for rendering text elements on the Canvas.

Inherited members

Variables

enabledEnabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabledHas the Behaviour had enabled called.
gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagThe tag of this game object.
transformThe Transform attached to this GameObject (null if there is none attached).
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with tag ?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.