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JointSuspension2D

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Description

Joint suspension is used to define how suspension works on a WheelJoint2D.

See Also: WheelJoint2D class.

Variables

angleThe world angle along which the suspension will move. This provides 2D constrained motion similar to a SliderJoint2D. This is typically how suspension works in the real world.
dampingRatioThe amount by which the suspension spring force is reduced in proportion to the movement speed.
frequencyThe frequency at which the suspension spring oscillates.