Legacy Documentation: Version 5.0
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ComputeShader

Namespace: UnityEngine

/

Inherits from: Object

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Description

Compute Shader asset.

Compute shaders are programs that run on the GPU outside of the normal rendering pipeline. They correspond to compute shader assets in the project (.compute files).

Compute shaders need a fairly modern GPU (with shader model 5.0 support) and are only available when using DirectX 11, PS4 or XboxOne right now.

See Also: SystemInfo.supportsComputeShaders, ComputeBuffer class, Compute Shaders.

Public Functions

DispatchExecute a compute shader.
FindKernelFind ComputeShader kernel index.
SetBufferSets an input or output compute buffer.
SetFloatSet a float parameter.
SetFloatsSet multiple consecutive float parameters at once.
SetIntSet an integer parameter.
SetIntsSet multiple consecutive integer parameters at once.
SetTextureSet a texture parameter.
SetVectorSet a vector parameter.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.