angularXDrive | Definition of how the joint's rotation will behave around its local X axis. Only used if Rotation Drive Mode is Swing & Twist. |
angularXLimitSpring | The configuration of the spring attached to the angular X limit of the joint. |
angularXMotion | Allow rotation around the X axis to be Free, completely Locked, or Limited according to Low and High Angular XLimit. |
angularYLimit | Boundary defining rotation restriction, based on delta from original rotation. |
angularYMotion | Allow rotation around the Y axis to be Free, completely Locked, or Limited according to Angular YLimit. |
angularYZDrive | Definition of how the joint's rotation will behave around its local Y and Z axes. Only used if Rotation Drive Mode is Swing & Twist. |
angularYZLimitSpring | The configuration of the spring attached to the angular Y and angular Z limits of the joint. |
angularZLimit | Boundary defining rotation restriction, based on delta from original rotation. |
angularZMotion | Allow rotation around the Z axis to be Free, completely Locked, or Limited according to Angular ZLimit. |
configuredInWorldSpace | If enabled, all Target values will be calculated in world space instead of the object's local space. |
highAngularXLimit | Boundary defining upper rotation restriction, based on delta from original rotation. |
linearLimit | Boundary defining movement restriction, based on distance from the joint's origin. |
linearLimitSpring | The configuration of the spring attached to the linear limit of the joint. |
lowAngularXLimit | Boundary defining lower rotation restriction, based on delta from original rotation. |
projectionAngle | Set the angular tolerance threshold for projection.If the joint deviates by more than this angle around its locked angular degrees of freedom,
the solver will move the bodies to close the angle.Setting a very small tolerance may result in simulation jitter or other artifacts.Sometimes it is not possible to project (for example when the joints form a cycle). |
projectionDistance | Set the linear tolerance threshold for projection.If the joint separates by more than this distance along its locked degrees of freedom, the solver
will move the bodies to close the distance.Setting a very small tolerance may result in simulation jitter or other artifacts.Sometimes it is not possible to project (for example when the joints form a cycle). |
projectionMode | Brings violated constraints back into alignment even when the solver fails. Projection is not a physical process and does not preserve momentum or respect collision geometry. It is best avoided if practical, but can be useful in improving simulation quality where joint separation results in unacceptable artifacts. |
rotationDriveMode | Control the object's rotation with either X & YZ or Slerp Drive by itself. |
secondaryAxis | The joint's secondary axis. |
slerpDrive | Definition of how the joint's rotation will behave around all local axes. Only used if Rotation Drive Mode is Slerp Only. |
swapBodies | If enabled, the two connected rigidbodies will be swapped, as if the joint was attached to the other body. |
targetAngularVelocity | This is a Vector3. It defines the desired angular velocity that the joint should rotate into. |
targetPosition | The desired position that the joint should move into. |
targetRotation | This is a Quaternion. It defines the desired rotation that the joint should rotate into. |
targetVelocity | The desired velocity that the joint should move along. |
xDrive | Definition of how the joint's movement will behave along its local X axis. |
xMotion | Allow movement along the X axis to be Free, completely Locked, or Limited according to Linear Limit. |
yDrive | Definition of how the joint's movement will behave along its local Y axis. |
yMotion | Allow movement along the Y axis to be Free, completely Locked, or Limited according to Linear Limit. |
zDrive | Definition of how the joint's movement will behave along its local Z axis. |
zMotion | Allow movement along the Z axis to be Free, completely Locked, or Limited according to Linear Limit. |