Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ScrollViewScope

Namespace: UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Disposable helper class for managing BeginScrollView / EndScrollView.

Automatically laid out scrollviews will take whatever content you have inside them and display normally. If it doesn't fit, scrollbars will appear. A call to BeginScrollView must always be matched with a call to EndScrollView.


Scroll View in the Game View..

#pragma strict
public var scrollPosition;
public var longString = "This is a long-ish string";
function OnGUI() {
	var scrollViewScope = new ScrollViewScope(scrollPosition, GUILayout.Width(100), GUILayout.Height(100));
	{
		scrollPosition = scrollViewScope.scrollPosition;
		// scrollbars will work correctly with wordwrap.
		GUILayout.Label(longString);
		// for the vertical scrollbar
		if (GUILayout.Button("Clear"))
			longString = "";
	}
	// the scrolling area.
	if (GUILayout.Button("Add More Text"))
		longString += "\nHere is another line";
}
using UnityEngine;
using UnityEditor;
public class ExampleClass : MonoBehaviour {
	// The variable to control where the scrollview 'looks' into its child elements.
	public Vector2 scrollPosition;

// The string to display inside the scrollview. 2 buttons below add & clear this string. public string longString = "This is a long-ish string";

void OnGUI() { // Begin a scroll view. All rects are calculated automatically - // it will use up any available screen space and make sure contents flow correctly. // This is kept small with the last two parameters to force scrollbars to appear. using (var scrollViewScope = new ScrollViewScope(scrollPosition, GUILayout.Width(100), GUILayout.Height(100))) { scrollPosition = scrollViewScope.scrollPosition;

// We just add a single label to go inside the scroll view. Note how the // scrollbars will work correctly with wordwrap. GUILayout.Label(longString);

// Add a button to clear the string. This is inside the scroll area, so it // will be scrolled as well. Note how the button becomes narrower to make room // for the vertical scrollbar if (GUILayout.Button("Clear")) longString = ""; }

// Now we add a button outside the scrollview - this will be shown below // the scrolling area. if (GUILayout.Button("Add More Text")) longString += "\nHere is another line"; } }

Variables

handleScrollWheelWhether this ScrollView should handle scroll wheel events. (default: true).
scrollPositionThe modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.

Constructors

GUILayout.ScrollViewScopeCreate a new ScrollViewScope and begin the corresponding ScrollView.