Representation of RGBA colors.
This structure is used throughout Unity to pass colors around.
Each color component is a floating point value with a range from 0 to 1.
Components (r,g,b) define a color in RGB color space. Alpha component (a)
defines transparency - alpha of one is completely opaque, alpha of zero is completely
transparent.
black | Solid black. RGBA is (0, 0, 0, 1). |
blue | Solid blue. RGBA is (0, 0, 1, 1). |
clear | Completely transparent. RGBA is (0, 0, 0, 0). |
cyan | Cyan. RGBA is (0, 1, 1, 1). |
gray | Gray. RGBA is (0.5, 0.5, 0.5, 1). |
green | Solid green. RGBA is (0, 1, 0, 1). |
grey | English spelling for gray. RGBA is the same (0.5, 0.5, 0.5, 1). |
magenta | Magenta. RGBA is (1, 0, 1, 1). |
red | Solid red. RGBA is (1, 0, 0, 1). |
white | Solid white. RGBA is (1, 1, 1, 1). |
yellow | Yellow. RGBA is (1, 0.92, 0.016, 1), but the color is nice to look at! |
a | Alpha component of the color. |
b | Blue component of the color. |
g | Green component of the color. |
gamma | A version of the color that has had the gamma curve applied. |
grayscale | The grayscale value of the color. (Read Only) |
linear | A version of the color that has had the inverse gamma curve applied. |
r | Red component of the color. |
this[int] | Access the r, g, b,a components using [0], [1], [2], [3] respectively. |
Color | Constructs a new Color with given r,g,b,a components. |
ToString | Returns a nicely formatted string of this color. |
Lerp | Interpolates between colors a and b by t. |
Color | Colors can be implicitly converted to and from Vector4. |
operator - | Subtracts color b from color a. Each component is subtracted separately. |
operator * | Multiplies two colors together. Each component is multiplied separately. |
operator / | Divides color a by the float b. Each color component is scaled separately. |
operator + | Adds two colors together. Each component is added separately. |
Vector4 | Colors can be implicitly converted to and from Vector4. |