Legacy Documentation: Version 5.0
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ModelImporterClipAnimation

Namespace: UnityEditor

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Description

Animation clips to split animation into.

Variables

curvesAdditionnal curves that will be that will be added during the import process.
cycleOffsetOffset to the cycle of a looping animation, if a different time in it is desired to be the start.
eventsAnimationEvents that will be added during the import process.
firstFrameFirst frame of the clip.
heightFromFeetKeeps the feet aligned with the root transform position.
heightOffsetOffset to the vertical root position.
keepOriginalOrientationKeeps the vertical position as it is authored in the source file.
keepOriginalPositionXZKeeps the vertical position as it is authored in the source file.
keepOriginalPositionYKeeps the vertical position as it is authored in the source file.
lastFrameLast frame of the clip.
lockRootHeightYEnable to make vertical root motion be baked into the movement of the bones. Disable to make vertical root motion be stored as root motion.
lockRootPositionXZEnable to make horizontal root motion be baked into the movement of the bones. Disable to make horizontal root motion be stored as root motion.
lockRootRotationEnable to make root rotation be baked into the movement of the bones. Disable to make root rotation be stored as root motion.
loopIs the clip a looping animation?
loopPoseEnable to make the motion loop seamlessly.
loopTimeEnable to make the clip loop.
maskNeedsUpdatingReturns true when the source AvatarMask has changed. This only happens when ModelImporterClipAnimation.maskType is set to ClipAnimationMaskType.CopyFromOther To force a reload of the mask, simply set ModelImporterClipAnimation.maskSource to the desired AvatarMask.
maskSourceThe AvatarMask used to mask transforms during the import process.
maskTypeDefine mask type.
mirrorMirror left and right in this clip.
nameClip name.
rotationOffsetOffset in degrees to the root rotation.
takeNameTake name.
wrapModeThe wrap mode of the animation.