Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AreaScope

Namespace: UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Disposable helper class for managing BeginArea / EndArea.

BeginArea is called at construction, and EndArea is called when the instance is disposed. By default, any GUI controls made using GUILayout are placed in the top-left corner of the screen. If you want to place a series of automatically laid out controls in an arbitrary area, use GUILayout.BeginArea to define a new area for the automatic layouting system to use.

See Also: BeginArea, EndArea


Explained Area of the example.

no example available in JavaScript
using UnityEngine;

public class ExampleClass : MonoBehaviour { void OnGUI() { using (var areaScope = new GUILayout.AreaScope(new Rect(10, 10, 100, 100))) { GUILayout.Button("Click me"); GUILayout.Button("Or me"); } } }

Constructors

GUILayout.AreaScopeCreate a new AreaScope and begin the corresponding Area.