AssetBundles let you stream additional assets via the WWW class and instantiate them at runtime. AssetBundles are created via BuildPipeline.BuildAssetBundle.
Note that bundles are not fully compatible between platforms. A bundle built for any of the standalone
platforms (including webplayer) can be loaded on any of those platforms but not on iOS or Android.
Furthermore, a bundle built for iOS is not compatible with Android and vice versa.
See Also: WWW.assetBundle, Loading Resources at Runtime, BuildPipeline.BuildAssetBundle.
function Start () {
var www = WWW ("http://myserver/myBundle.unity3d");
yield www;
// Get the designated main asset and instantiate it.
Instantiate(www.assetBundle.mainAsset);
}
| mainAsset | Main asset that was supplied when building the asset bundle (Read Only). |
| Contains | Check if an AssetBundle contains a specific object. |
| GetAllAssetNames | Return all asset names in the AssetBundle. |
| GetAllScenePaths | Return all the scene asset paths (paths to *.unity assets) in the AssetBundle. |
| LoadAllAssets | Loads all assets contained in the asset bundle that inherit from type. |
| LoadAllAssetsAsync | Loads all assets contained in the asset bundle asynchronously. |
| LoadAsset | Loads asset with name from the bundle. |
| LoadAssetAsync | Asynchronously loads asset with name from the bundle. |
| LoadAssetWithSubAssets | Loads asset and sub assets with name from the bundle. |
| LoadAssetWithSubAssetsAsync | Loads asset with sub assets with name from the bundle asynchronously. |
| Unload | Unloads all assets in the bundle. |
| CreateFromFile | Loads an asset bundle from a disk. |
| CreateFromMemory | Asynchronously create an AssetBundle from a memory region. |
| CreateFromMemoryImmediate | Synchronously create an AssetBundle from a memory region. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |