Legacy Documentation: Version 5.0
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GenericMenu

Namespace: UnityEditor

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Description

The GenericMenu lets you create a custom context and dropdown menus.

// This example shows how to create a context menu inside a custom EditorWindow.

class MyWindow extends EditorWindow { @MenuItem("TestContextMenu/Open Window") static function Init () { var window = GetWindow (MyWindow); window.position = Rect (50, 50, 250, 60); window.Show (); }

function Callback (obj:Object) { Debug.Log ("Selected: " + obj); }

function OnGUI() { var evt : Event = Event.current; var contextRect : Rect = new Rect (10, 10, 100, 100); if (evt.type == EventType.ContextClick) { var mousePos : Vector2 = evt.mousePosition; if (contextRect.Contains (mousePos)) { // Now create the menu, add items and show it var menu : GenericMenu = new GenericMenu (); menu.AddItem (new GUIContent ("MenuItem1"), false, Callback, "item 1"); menu.AddItem (new GUIContent ("MenuItem2"), false, Callback, "item 2"); menu.AddSeparator (""); menu.AddItem (new GUIContent ("SubMenu/MenuItem3"), false, Callback, "item 3"); menu.ShowAsContext ();

evt.Use(); } } } }

Public Functions

AddDisabledItemAdd a disabled item to the menu.
AddItemAdd an item to the menu.
AddSeparatorAdd a seperator item to the menu.
DropDownShow the menu at the given screen rect.
GetItemCountGet number of items in the menu.
ShowAsContextShow the menu under the mouse.

Delegates

MenuFunctionCallback function, called when a menu item is selected.
MenuFunction2Callback function with user data, called when a menu item is selected.