Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Unwrapping

Namespace: UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

This class holds everything you may need in regard to uv-unwrapping.

WARNING: preliminary interface, will be changed in future versions e.g. in future it will contain possibility to pack your uvs optimally etc.

Static Functions

GeneratePerTriangleUVWill generate per-triangle uv (3 uv pairs for each triangle) with default settings.
GenerateSecondaryUVSetWill auto generate uv2 with default settings for provided mesh, and fill them in.