A script interface for a projector component.
The Projector can be used to project any material onto the scene - just like a real world projector.
The properties exposed by this class are an exact match for the values in the Projector's inspector.
It can be used to implement blob or projected shadows. You could also project an animated texture or
a render texture that films another part of the scene. The projector will render all objects in
its view frustum with the provided material.
There is no shortcut property in GameObject or Component to access the Projector, so you must
use GetComponent to do it:
function Start() { // Get the projector var proj : Projector = GetComponent (Projector); // Use it proj.nearClipPlane = 0.5; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.nearClipPlane = 0.5F; } }
See Also: projector component.
aspectRatio | The aspect ratio of the projection. |
farClipPlane | The far clipping plane distance. |
fieldOfView | The field of view of the projection in degrees. |
ignoreLayers | Which object layers are ignored by the projector. |
material | The material that will be projected onto every object. |
nearClipPlane | The near clipping plane distance. |
orthographic | Is the projection orthographic (true) or perspective (false)? |
orthographicSize | Projection's half-size when in orthographic mode. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
isActiveAndEnabled | Has the Behaviour had enabled called. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject (null if there is none attached). |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Is this game object tagged with tag ? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |