Raw interface to Unity's drawing functions.
This is the high-level shortcut into the optimized mesh drawing functionality of Unity.
activeColorBuffer | Currently active color buffer (Read Only). |
activeDepthBuffer | Currently active depth/stencil buffer (Read Only). |
Blit | Copies source texture into destination render texture with a shader. |
BlitMultiTap | Copies source texture into destination, for multi-tap shader. |
ClearRandomWriteTargets | Clear random write targets for DX11 pixel shaders. |
DrawMesh | Draw a mesh. |
DrawMeshNow | Draw a mesh immediately. |
DrawProcedural | Draws a fully procedural geometry on the GPU. |
DrawProceduralIndirect | Draws a fully procedural geometry on the GPU. |
DrawTexture | Draw a texture in screen coordinates. |
ExecuteCommandBuffer | Execute a command buffer. |
SetRandomWriteTarget | Set random write target for DX11 pixel shaders. |
SetRenderTarget | Sets current render target. |