JointLimits is used by the HingeJoint to limit the joints angle.
See Also: HingeJoint.
function Start() { // Set the hinge limits for a door. var hinge = GetComponent.<HingeJoint>(); var limits = hinge.limits; limits.min = 0; limits.minBounce = 0; limits.max = 90; limits.maxBounce = 0; hinge.limits = limits; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointLimits limits = hinge.limits; limits.min = 0; limits.minBounce = 0; limits.max = 90; limits.maxBounce = 0; hinge.limits = limits; } }
contactDistance | Distance inside the limit value at which the limit will be considered to be active by the solver. Setting this low can cause jittering, but runs fast. Setting high can deduce jittering, but runs the solver more often. (0 = use defaults) |
max | The upper limit of the joint. |
maxBounce | The bounciness of the joint when hitting the upper limit of the joint. |
min | The lower limit of the joint. |
minBounce | The bounciness of the joint when hitting the lower limit of the joint. |