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EditorGUILayout.IntPopup

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public static function IntPopup(selectedValue: int, displayedOptions: string[], optionValues: int[], params options: GUILayoutOption[]): int;
public static int IntPopup(int selectedValue, string[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(selectedValue: int, displayedOptions: string[], optionValues: int[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntPopup(int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);
public static function IntPopup(selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], params options: GUILayoutOption[]): int;
public static int IntPopup(int selectedValue, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntPopup(int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);
public static function IntPopup(label: string, selectedValue: int, displayedOptions: string[], optionValues: int[], params options: GUILayoutOption[]): int;
public static int IntPopup(string label, int selectedValue, string[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(label: string, selectedValue: int, displayedOptions: string[], optionValues: int[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntPopup(string label, int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);
public static function IntPopup(label: GUIContent, selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], params options: GUILayoutOption[]): int;
public static int IntPopup(GUIContent label, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(label: GUIContent, selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntPopup(GUIContent label, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);

Parameters

labelOptional label in front of the field.
selectedValueThe value of the option the field shows.
displayedOptionsAn array with the displayed options the user can choose from.
optionValuesAn array with the values for each option.
styleOptional GUIStyle.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value of the option that has been selected by the user.

Description

Make an integer popup selection field.

Takes the currently selected integer as a parameter and returns the integer selected by the user.


Rescales the current selected GameObject.

	// Simple Editor Script that lets you rescale the current selected GameObject.
	
	class EditorGUILayoutIntPopup extends EditorWindow {
		var selectedSize : int = 1;
		var names : String[] = ["Normal", "Double", "Quadruple"];
		var sizes : int[] = [1,2,4];
		
		@MenuItem("Examples/Editor GUILayout Int Popup usage")
		static function Init() {
			var window = GetWindow(EditorGUILayoutIntPopup);
			window.Show();
		}
		function OnGUI() {
			selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes);
			if(GUILayout.Button("Scale"))
				ReScale();
		}
		function ReScale() {
			if(Selection.activeTransform)
				Selection.activeTransform.localScale =
					Vector3(selectedSize, selectedSize, selectedSize);
			else	Debug.LogError("No Object selected, please select an object to scale.");
		}
	}

public static function IntPopup(property: SerializedProperty, displayedOptions: GUIContent[], optionValues: int[], label: GUIContent, style: GUIStyle, params options: GUILayoutOption[]): void;
public static void IntPopup(SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, GUIContent label, GUIStyle style, params GUILayoutOption[] options);
public static function IntPopup(property: SerializedProperty, displayedOptions: GUIContent[], optionValues: int[], params options: GUILayoutOption[]): void;
public static void IntPopup(SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(property: SerializedProperty, displayedOptions: GUIContent[], optionValues: int[], label: GUIContent, params options: GUILayoutOption[]): void;
public static void IntPopup(SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, GUIContent label, params GUILayoutOption[] options);

Parameters

propertyThe value of the option the field shows.
displayedOptionsAn array with the displayed options the user can choose from.
optionValuesAn array with the values for each option.
labelOptional label in front of the field.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make an integer popup selection field.