Playback position in PCM samples.
Use this to read current playback time or to seek to a new playback time in samples,
if you want more precise timing than what time variable allows.
See Also: time variable.
#pragma strict @RequireComponent(AudioSource) var audio; function Start() { audio = GetComponent.<AudioSource>(); } function Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.timeSamples); }
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.timeSamples); } }