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AudioSource.time

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public var time: float;
public float time;

Description

Playback position in seconds.

Use this to read current playback time or to seek to a new playback time.

Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track
Compressed audio is represented as a set of so-called packets.
The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet. See Also: timeSamples variable.

#pragma strict
var audio;
function Start() {
	audio = GetComponent.<AudioSource>();
}
function Update() {
	if (Input.GetKeyDown(KeyCode.Return)) {
		audio.Stop();
		audio.Play();
	}
	Debug.Log(audio.time);
}
	using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.time); } }