| AdvanceOneFrame | If VisualEffect.pause is true, this method processes the next visual effect update for exactly one frame with the current delta time. |
| CreateVFXEventAttribute | Use this method to create a new VFXEventAttribute. |
| GetAnimationCurve | Gets the value of a named animation curve property |
| GetBool | Gets the value of a named bool property |
| GetFloat | Gets the value of a named float property |
| GetGradient | Gets the value of a named gradient property |
| GetInt | Get a named exposed integer. |
| GetMatrix4x4 | Gets the value of a named Matrix4x4 property |
| GetMesh | Gets the value of a named mesh property |
| GetOutputEventNames | Gets the name of every output event system. |
| GetParticleSystemInfo | Gets information on a particle system. |
| GetParticleSystemNames | Gets the name of every particle system. |
| GetSpawnSystemInfo | Gets state on a spawn system. |
| GetSpawnSystemNames | Gets the name of every spawn system. |
| GetSystemNames | Gets the name of every system. |
| GetTexture | Gets the value of a named texture property |
| GetTextureDimension | Gets expected texture dimension for a named exposed texture. |
| GetUInt | Gets the value of a named unsigned integer property |
| GetVector2 | Gets the value of a named Vector2 property |
| GetVector3 | Gets the value of a named Vector3 property |
| GetVector4 | Gets the value of a named Vector4 property |
| HasAnimationCurve | Use this method to check if the visual effect can override an animation curve with the name you pass in. |
| HasBool | Use this method to check if the visual effect can override a bool with the name you pass in. |
| HasFloat | Use this method to check if the visual effect can override a float with the name you pass in. |
| HasGradient | Use this method to check if the visual effect can override a gradient with the name you pass in. |
| HasInt | Use this method to check if the visual effect can override an integer with the name you pass in. |
| HasMatrix4x4 | Use this method to check if the visual effect can override a Matrix4x4 with the name you pass in. |
| HasMesh | Use this method to check if the visual effect can override a Mesh with the name you pass in. |
| HasSystem | Use this function to determine if the VisualEffect has the system you pass in. |
| HasTexture | Use this method to check if the visual effect can override a texture with the name you pass in. |
| HasUInt | Use this method to check if the visual effect can override an unsigned integer with the name you pass in. |
| HasVector2 | Use this method to check if the visual effect can override a Vector2 with the name you pass in. |
| HasVector3 | Use this method to check if the visual effect can override a Vector3 with the name you pass in. |
| HasVector4 | Use this method to check if the visual effect can override a Vector4 with the name you pass in. |
| Play | Use this method to send a play event to every Spawn system. |
| Reinit | Reintialize visual effect. |
| ResetOverride | Use this method to set the overridden state to false. This restores the default value that the Visual Effect Asset specifies. |
| SendEvent | Use this method to send a custom named event. |
| SetAnimationCurve | The new animation curve value. |
| SetBool | The new bool value. |
| SetFloat | The new float value. |
| SetGradient | The new gradient value. |
| SetInt | The new integer value. |
| SetMatrix4x4 | The new Matrix4x4 value. |
| SetMesh | The new mesh value. |
| SetTexture | The new texture value. |
| SetUInt | The new unsigned integer value. |
| SetVector2 | The new Vector2 value. |
| SetVector3 | The new Vector3 value. |
| SetVector4 | The new Vector4 value. |
| Simulate | Use this method to fast-forward the visual effect by simulating all systems for several step counts using the specified delta time. |
| Stop | Use this method to send a stop event to all Spawn systems. |