Version: 2020.2
LanguageEnglish
  • C#

CameraType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Describes different types of camera.

The Unity Editor sets the type of a camera based on what it is used for. When selecting a model asset in the project the preview in the Inspector will be rendered with a camera that has the type Preview. A camera in the Scene Hierarchy will have the type Game. The preview window shown when selecting a camera in the Scene Hierarchy is a copy of the selected camera, and will therefore have the type Game as well.

Properties

GameUsed to indicate a regular in-game camera.
SceneViewUsed to indicate that a camera is used for rendering the Scene View in the Editor.
PreviewUsed to indicate a camera that is used for rendering previews in the Editor.
VRUsed to indicate that a camera is used for rendering VR (in edit mode) in the Editor.
ReflectionUsed to indicate a camera that is used for rendering reflection probes.