Version: 2020.2
LanguageEnglish
  • C#

DetailPrototype

class in UnityEngine

/

Implemented in:UnityEngine.TerrainModule

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Description

Detail prototype used by the Terrain GameObject.

Properties

dryColorColor when the DetailPrototypes are "dry".
healthyColorColor when the DetailPrototypes are "healthy".
holeEdgePaddingControls how far away detail objects are from the edge of the hole area.
maxHeightMaximum height of the grass billboards (if render mode is GrassBillboard).
maxWidthMaximum width of the grass billboards (if render mode is GrassBillboard).
minHeightMinimum height of the grass billboards (if render mode is GrassBillboard).
minWidthMinimum width of the grass billboards (if render mode is GrassBillboard).
noiseSpreadHow spread out is the noise for the DetailPrototype.
prototypeGameObject used by the DetailPrototype.
prototypeTextureTexture used by the DetailPrototype.
renderModeRender mode for the DetailPrototype.
usePrototypeMeshIndicates whether this detail prototype uses the Mesh object from the GameObject specified by prototype.

Public Methods

ValidateReturns true if the detail prototype is valid and the Terrain can accept it.